Search the Community
Showing results for tags 'rules'.
Found 5 results
AuroraRP - Guide Book for Gangs
Candy Corner posted a topic in Guide BookGangs Gang Turfs are highly red zone areas. With that being said, do not enter gang turfs without any permission. Any civilian that is caught wandering inside a gang base with no permission will be shoot to kill. Value your life. Turf Wars (Gang Wars) Every gang member must wear their uniform and masks if they're going to do any gang related activities. The ONLY acceptable means of declaring gang wars is via global gang chat (/gang). Formal templates are to be used in the global gang chat. Any informal declaration will be subject to demerit and punishment. Minimum of 10 gang members for both parties before they can declare a war. (Check F1 scoreboard, make sure to have a screenshot as proof.) A declaration of war against a gang that has recently participated in a gang war has a 15 minute cooldown before they could participate in another gang war again. The defending gang's RP will be put at stake as spoils of war of the winning party. (Gentlemen's Agreement) Do not talk and give information once you're dead. (Metagaming) Once cleared, only 1 member should notify the opposing party via global gang chat (/gang). Failure to announce the clear time will result to punishment and gang demerit. Any type of vehicle / aircraft cannot be used to block entry points. This includes helipads. Cars cannot be used as cover. (Only applicable to defenders.) Cars are no longer allowed to scout the bushes. Anyone caught will be penalized for intentional VDM + demerit. Don't break character even if someone violated the rules. The RP must continue, you may report afterwards. If the defending party is not present in their turf after 10 minutes without any prior announcement of an on going or special RP, the gang war will automatically result in their loss. Using of any kinds of emotes and props during an on going RP is prohibited. This will be tagged as Fail RP: Creating unfair advantage. LSETF and CETF can intervene an on going gang war but must scout AND announce first via ooc. (Gang Control Unit.) There must be 2 entry ways to get inside your base. This includes door. Defenders are allowed to shoot upon sighting advancing attackers. The defenders who are late aren't allowed to shoot at the advancing attackers until they get into their respective zones. Attackers are allowed to shoot back once they are already being shot at. In an event where the defending gang does not see the declaration of attack and there are people in their base that are AFK and not in their official gang war uniform, retaliating/shooting back the attacker is prohibited. This will be tagged as RDM. The turf zone color will change accordingly to your gang's color once you have successfully captured the turf. Gang Alliance is strictly prohibited. Participating in a gang activity that you are not part of will be tagged as alliance. Anyone caught doing so will automatically put the organization to severe punishment. EMS, Mechanics, and other civilians are not allowed to accept distresses inside a gang turf while there is an on going gang war. The objective of defenders is to defend their base from any attackers. Defenders are not allowed to go outside the zone for gang war. RETAKES: - This will take effect when the opposing gang is no show on their territory. Note: Special RP must be announced prior to declaration of war. - Retakes can only be done ONCE. - No Show: Official RPs (Robberies) - 20 minutes will be given after Code-4. - Non-Official RPs (Special RPs) - Maximum of 1 hour. This includes preparation of players. - Declaring retakes using global gang chat (/gang) must include the timeframe. Failure to comply to these rules will result to gang demerit. - Attacking Party cannot access the group shop during retakes. It can only be done once the opposing party has been cleared. Anyone caught will be severely punished. (Powergaming). - In a scenario that gangs are in the middle of a different RP and they are attacked, they can either retake or forfeit. TRANSPORTATION: - 1 helicopter at a time. - Gang cars, Personal cars, or local cars can be used except for exclusive and auction cars. - Any personal vehicles, local cars and gang cars that are bulletproof cannot be used. COOLDOWN: - Gang that has recently been attacked cannot be attacked for 15 minutes. This will give that gang time to respawn and prepare. OTHERS: - Civilians or gang members not wearing their uniform caught participating or killing gang members at their particular bases for no reason will be charged RDM followed by a 30 day ban. - A 7 day cooldown will take effect before a player can switch to another gang. Failure to follow will result to penalization and gang demerit. - Firing in front of an obstacle or object (patagos) is strictly prohibited as it is an unfair advantage to the opposing party. Anyone caught will be severely penalized and will result to demerit. - Vandalism - Using of /scene when trespassing or during retakes in an opposing gang base is strictly prohibited. Anyone caught will be punished accordingly. Prohibited Weapons: • Sniper • Assault shotgun • Heavy shotgun • Heavy Revolver • RPG • Throwables Gang Merit The meriting system is designed to improve the RP of gangs considering that the city majorly revolves around them and the authorities. We encourage gangs to keep adding flavor to the already existing RP's that would challenge the current norms as well as pushing leaders to their limits to guide their gang's notoriety but still keep it an enjoyable environment for everyone. In addition, the gang merit is different from the f1 rules. A person can be hit with both demerit and be punished accordingly. A weekly review of the gang will be done anonymously. Reports will also play an integral role to determine the behavior of gang members. For us to be able to gather substantial information, the activity of a group will also be monitored. INACTIVITY OF A GROUP WILL LEAD TO AN AUTO-FAIL. The passing score is 80%. Total scores will be computed every month. Passing grades are expected from everyone. If in the event that a gang fails to meet the required rating, they will be put on probation for the second month and should get a passing rating for that month. The third month will be decisive as it will determine whether the gang will continue or will lose their official status. Do take note that grading is circumstantial and will not always be black and white. There will be instances wherein it will not be unanimous so it will be discussed to avoid any favoritism or bias.
guidelines AuroraRP - Guide Book
Curt posted a topic in Guide BookTable of Contents I. Rules & Regulations II. Aurora City Rules III. Red Zone IV. Robberies V. Kidnapping, Hostage, & Holdup Law Enforcement Philippine National Police Armed Forces of the Philippines Criminals Gangs Terrorist Gangs Uniform Turf Wars Emergency Medical Services Civilian Mechanic Weazel Reporters Commands & Binds Before reading the rules and regulations, Please use your Common Sense. Thank you. I. RULES AND REGULATIONS Character Creation Use a proper and realistic name. Celebrity, fictional characters, or other famous people’s names cannot be used. Your character in-game must have originality. Do not imitate famous people’s roles. Account Ownership & Responsibility Players must not trade their accounts for money or valuables. Your account is your responsibility, may it be your Steam, Discord, or in-game character account. Unfair Advantage Actions which give an unfair advantage: Using cheats or mod menus. Abusing bugs. Changing textures for gameplay advantage. Textures like no water, clear water, no weather, or any form of graphics gameplay advantage gain. Bugs like spamming or binding /th and many more. Spamming your custom key bind commands is also unfair advantage to others or any form of unfair advantage to other players. Abused emotes to hide in walls or objects. Using emotes for your advantage, like using crawl or prone emote to take advantage from another player. Taking advantage of a glitch for personal gain. Infinite money glitch, infinite item glitch, or any form of personal gain. We have series of logs that can track you down. Any kind of macro or automatic script that helps you gain an advantage over other players. For example using a macro for beating the Anti-AFK system, binding /carry to bug a person, and many more. Any unfair advantage towards to the gameplay will result to a punishment (depends on the severity). Repeat offenders will result into a longer punishment. New Life Rule (NLR) Once you have reached 0-5 BPM, you are automatically granted a new life. Having a new life means you forget the immediate events leading up to being downed in the current scenario. Permanent Death - New Life Rule (PDNLR) After an execution or boiling broke your name and appearance should be changed. (Unless your new role-play is a relative of your past life, then you can have a similarity in the appearance and the same last name.) Having a new life, of course, means you no longer remember everything that has happened in your past life. • After execution or boiling broke, players will be put in a 7 day cooldown, effectively removing him from his current WL job and group. The player also has to complete the following - Change his name(Similar old names will no longer be allowed) - Pay a reactivation fee - Make sure that him taking over the new life would fit well with the narrative - Leave his gang and WL job Both the WL department and gang that he belongs to also has to honor the 7 day cooldown. Failure to follow will result to demerit and departmental punishment. Fear Roleplay Value your life. You must fear for your life since you only have 1 life. Surrendering to criminals is a must unless you are someone with the capabilities to fight against them (LEOs). Running away is also classified as Fear RP, which is in turn classified as a fail RP. ROLEPLAY DO'S Must Stay In-Character Staying in-character means you have to strictly comply with the role-play. Declaring OOC often in-game is prohibited, it can only be done when there is a legitimate reason to do so, and not for personal gain or, for a complaint while a scenario is on-going. Here are examples of out-of-character actions: Discussing personal lives. Using words that do not fit the role-play environment Advertising your stream in-game and telling people to say hi to your bodycam. Declaring a fail RP without finishing a scenario. There is an OOC channel in discord, however, all things that have been said there are pure out-of-character, therefore it cannot be used in-game. All OOC chats should not be taken personally and to roleplay. Manners is the Key in Getting Along Respect each and every one. Mind your words. Make sure your role-play does not harm anyone personally. ROLEPLAY DONT'S Powergaming Power-gaming, from the word itself, means the use of power in-game to surpass others or benefit one-self. Examples are the following: Using of admin powers, especially god-mode power during role-play scenarios. Using an overpowered weapon to another player during role-play scenarios. Taking advantage of a friend who’s from a higher rank, and using that for personal gains in-game. Metagaming Meta-gaming is obtaining information that is not found in-game, or not through the process of role-playing. Examples are the following: Knowing a person’s location from a stream you are watching. Using out-of-character (OOC) to provide others information. Using information obtained through OOC in roleplaying. Character Creation Bug exploit and abuse mean the use of bugs to take advantage of certain situations. Here are the examples: Wall glitch – Going through certain bugged walls in order to escape from a scenario. Punching or shooting an officer while in cuff animation is considered as bug exploit. Using of piggyback for something illegal. Duplication of items. Prone bug. Fail Roleplay Using prohibited weapons Being out-of-character Combat-log – Disconnecting from the game in order to escape from a situation. RP stacking is strictly prohibited. Random Death Match (RDM) Random Death Match (RDM) is killing or assassinating someone without any valid reason with either the use of fist or weapons, the following are the examples: Revenge killing right after the incident. Assassinating someone that does not have a bounty. Random killing with friends just for fun or for practice in public. Random Vehicle Death Match (RVDM or VDM) Random Vehicle Death Match or Vehicle Death Match (RVDM or VDM) is killing or assassinating someone without any valid reason with the use of a vehicle. Out-of-Character (OOC) When there is an ongoing RP NEVER CONDUCT OOC. Let the RP finish and talk about the issues afterwards. This prevents any commotion to happen in the city. ALWAYS comply and let the Admins and Staffs handle it. NEVER PUT IN OOC. Please refer to this link: ANTI - OOC RULE Value your Life Value your life during a hostage/holdup situation. An individual has to comply during a dangerous situation. In the event of absence of Verbal RP, you should be basing on the tell tale signs/actions of the perpetrator and react accordingly. (Example: A car preventing you to pass by blocking your path or on extreme cases, ramming you) By default, every citizen is a normal civilian and should exercise "Hands up first before Shooting policy." Civilian vs Civilian = Flex: "." or hands up when held at gunpoint Civilian vs Police = Flex: "." or hands up to be searched Civilian vs Terrorist = Flex: "." or hands up to be searched Trying to fight back in a disadvantageous position is considered as fail RP. Even in a One on One situation, a person must comply. If the person you are holding at gunpoint refuse to comply you have the right to shoot him/her. If you are a Law Enforcement Officer, value of life is slightly different from that of a Civilian. This is to give our LEOs a fair chance in that RP. LEOs can still fight back if the ratio is 1:1 and 1:2. An officer is only obliged to comply if ratio is already 1:3. Therefore: 1 LEO vs 3 Criminals = Comply. 2 LEO vs 5 Criminals = Comply. If 1 LEO vs 2 Criminals or 2 LEO vs 3-4 Criminals = Fight back. No fear of life does not apply to terrorist(a terrorist should be able to clearly indicate that he is a terrorist before this rule applies) ROLEPLAY WORDS Here are the appropriate words to use in order to comply with the roleplay environment. [Nahihilo/Dizzy] Lag [Tulog/Sleep] Log-out [Idlip/Nap] Reconnect [Bodycam] Stream [Iniipis ka/Cockroach on your feet] You’re glitching [Nanginginig ka/You’re shaking] Your voice is a robot [Pagamot/Pacheck-up/Treatment] Heal [Ligtas ang buhay/Revive] Revive [May gagawin sa isipan/Daydream] AFK [Tsunami] Server Restart [Flex] Click [Civilian] NPC [Connection Interrupted] Red-eye [Konsensya/Multo] Player invisible [Sumabog utak/Brain damaged] Crashed II. AURORA CITY RULES Aurora Executive Order No. 01 - 2020 DISRESPECTING AN LEO/GOVERNMENT OFFICIAL Anyone caught disrespecting an LEO from AAF can face up to 50 - 100 community service. 50 community service for civilians and 100 for fellow whitelisted jobs including Combat EMS. Aurora Executive Order No. 02 - 2020 APPREHENSION OF UNWANTED VISITORS AT MEDICAL CENTER Anyone caught loitering around the hospital with no intention or business being at the hospital are subject to apprehend by an LEO with a minimum community service of 50. Aurora Executive Order No. 03 - 2020 WHITELISTED JOB For those who are newly hired you can't resign for the first 30 days. If you don't show up for work for more than 5 days without sending a letter of absence you will be blacklisted or considered AWOL. Also if you get terminated from work or had submitted a letter of resignation, you won't be able to apply for other whitelisted jobs for 7 days. https://aurorav.net/topic/42-aurorarp-job-blacklist/ THE 7 DAY RULE ALSO APPLIES TO DEPARTMENT TRANSFERS REGARDLESS OF THE AGREEMENT FROM HEADS. FAILURE TO CONFORM IS AN AUTOMATIC FAIL RP TO THE HEAD OF THE DEPARTMENT. Aurora Executive Order No. 04 - 2020 SECOND ACCOUNT Using of "second account" is STRICTLY PROHIBITED. Violators will be PERMANENTLY BANNED. Aurora Executive Order No. 05 - 2020 MECHANIC IMMUNITY It is prohibited to holdup or kidnap a mechanic on duty Aurora Executive Order No. 06 - 2020 STOLEN VALOR ACT Civilians are prohibited to wear apparels that represent whitelisted jobs (decals, vests). Any person caught stealing valor and abusing it will be sentenced to a community service ranging from 50-100. Aurora Executive Order No. 07 - 2020 GOVERNMENT ASSETS ACT The use of military/assets for non whitelisted jobs is considered power gaming. This includes local jets, helicopters and vehicles. Aurora Executive Order No. 08 - 2020 ANTI-ABUSIVE MERCHANT ACT Selling in exchange for Real Life currency (IRL) is strictly prohibited by the law. Buyers can only use clean money, dirty money, and coins to purchase items, house, car, business and etc. Any person caught buying or selling in exchange for Real Life money will be permanently banned. Aurora Executive Order No. 9 - 2020 LENIENCY PERIOD ACT A player who clearly crashed or is freshly spawned will have a leniency period before they can engage/re-engage in RP. This means they will have 1 minute leniency period before they are eligible for RP. Aurora Executive Order No. 10 - 2020 CIVILIZED COMMUNITY ACT Players who misuse OOC and Twitter in-game (i.e. sexual manner, being hostile, being toxic, etc.) towards a player or group of players will be taken seriously by the management as it may affect the community and server itself. Please do remember that this is an RP server, you must stay in character at all times. If there comes a situation where a player breaks their character, you need to roleplay it out then bring up the issue privately through message or you can either send a /report or DM our Message Staff Bot after the RP has ended. Respect is the key to getting along and eliciting toxicity will only ruin the fun for everyone. Failure to follow this rule will lead to a 3-day ban but it's going to depend on the violation committed as well. Aurora Executive Order No. 11 - 2020 SAFES SPACES ACT This act prohibits any player to commit any crime such as hostage-taking, murder, and robbery on declared safe spaces (Legion Square, St. Luke Hospital, Mosley) within the city of Aurora. Players who get caught will be severely penalized. LEGION SQUARE PILLBOX MEDICAL CENTER (HP) 6STR CUSTOMS (MECH SHOP) RISING SUN (MECH SHOP) GREAT OCEAN (MECH SHOP) BURGERSHOT YOUTOOL / IKEA FURNITURE SHOP CETF HQ LSETF HQ WEAZEL NEWS CAR DEALER UWU CAT CAFE Aurora Executive Order No. 12 - 2020 RIDDANCE OF HAVOC ACT This act prohibits normal citizens, members of non-whitelisted jobs and gangs to use explosive weapons (grenades, smoke grenades and sticky bombs) within city proper. This act is made to avoid abuse of explosives which causes rift and toxicity between two factions. They can only use them in robberies & terrorist attacks only Failure to follow this rule will result to severe punishment. Aurora Executive Order No. 13 - 2020 REALISM IN TRANSPORTATION ACT This act prohibits the use of vehicles that don't have trunks and those that only allow limited capacity (i.e. buggies, motorcycles, and any small vehicle). For transporting goods/shipments/blackmarket items (i.e. blue pills, red pills, weapons, etc.), you need to use large vehicles such as SUVs, vans, and trucks. Failure to do this will result to Fail RP. Aurora Executive Order No. 14 - 2020 FOOD AND TRANSPORT IMMUNITY It is prohibited to do holdup or hostage taking inside Burgershot, UwU Cafe, car dealer, mechanic, or taxi. It is also prohibited to hold up, kidnap, and rob a Burgershot, UwU Cafe, Car Dealer, Mechanic, or Taxi employee when they are on duty. Please see the supporting statements under kidnap and hold-up rules. Aurora Executive Order No. 15 - 2022 TAX EVASION ACT Players are no longer allowed to keep their personal money in the white-listed job society fund. Employees have two weeks to claim their salary; otherwise, it will be added to the government fund. III. RED ZONES. Under no circumstances should a person in the middle of RP carry anyone to HP. The RP has to be completed before any revives are made. Anyone who stays within the red zone will be shot down with no regard. This will not be tagged as RDM. Both red and green zones should be declared. A green zone has to be declared after 5 minutes of peace. (This is subjective. If the zone has been secured earlier than intended, green zone can be declared.) Red zones can no longer be triggered on robbing sites. Being spotted before the robbery trigger, voids the robbery and should immediately impose retreat for both robbers and LEO. Red zones are only triggered when the LEOs have no control over the area. This does not mean that just because there are armed perpetrators in an area, it will automatically be a red zone. IV. ROBBERIES GENERAL RULES FOR ROBBERY The following rules for robbery must be followed to ensure the smooth roleplay in Aurora City: AAF and Combat EMS and Criminals are NOT allowed to use helmet during the robbery. If there's an ongoing robbery the next robbery will have to cancel so there will be no waiting. Robbers must have a concrete plan before starting a robbery. Hostages cannot be killed if they are in compliance with the demand. Hostages must be released for every demand granted. Robbers and AAF cannot use medkit during the battle. Once caught will be warned by the staff. Robberies cannot be conducted when there is no EMS or AAF (Fear Role-play applied). The ratio must be strictly followed. AAF or Criminals cannot create a ratio on their own during negotiation. LEOs can apprehend suspects coming out of the main door with either taser or tackle. Criminals are not allowed to use Tasers & Flare during Robbery RP. In an ongoing robbery, if there are 5+ criminals that are alive they are required for transfer to boiling broke escorted by AAF. For Yacht & ATM Robbery, robbers are not allowed to rob and escape immediately. No negations will happen, therefore, resulting to a direct shootout. Props are not allowed to be spawned in all robberies unless you are an EMS or Mechanic. No spectators during the robbery. Use of /e cam during robberies is counted as metagaming. When a robbery is tagged void, it will be a win for LEO. When both LEO and robbers are dead(0 bpm) it will be declared a draw. Negotiations will have a ratio of 2:2, 2 LEOS and 2 Robbers. After negotiations, 30 seconds will be given to the robbers (negotiators) to position before proceeding to warning shot. Before triggering & during a robbery, all robbers must be inside the vicinity. When the negotiation started, NO MORE follow-up robbers. - When the robbery site has been triggered regardless of the calculation of money, it is still considered as ROBBERY RP (NO HELMETS) ROBBERY CASUALTIES - Disconnected (Sumabog utak), Stuck, In-game Abnormalities (Iniipis) - If the robber spawned within the vicinity, the player will be allowed to return. - If the robber spawned outside the vicinity, the player will not be allowed to return thus, the headcounts on both sides will be reduce. You are not allowed to interfere with other parties "heist" once they have started. RULES FOR SHOOT-OUT (ROBBERY) Robbers cannot demand restrictions on LEO's weapon of choice. If the suspect demands "no throwables" he/she must choose only one: No BZ Gas or No Grenades. (1 Hostage = 1 demand) Demands should be reasonable. A person can only be ID'd if he/she has 6bpm above in a LEO vs Criminals RP. Using F6 to ID another person without consent who isn't unconscious is considered META/POWERGAMING 0-5BPM is considered DEAD, no need to ID a dead person. Use of proper rp when it comes to identification ( ex. BODY SEARCH / FINGERPRINT, ASK EMS FOR ASSISTANCE RP. ) RULES FOR CAR CHASE (ROBBERY) Free Passage definition: Free passage until the suspect/s safely enters the car. If Robbers demand FREE PASSAGE, Respondents must give enough space for the Robbers to pass through. Blocking the way or surrounding the area with vehicles diminishes their demand. Failing to comply will result to Fail RP. Robbers are only allowed to use up to 2 NEON(can be bought via Car D or Local Car D) cars. Only one helicopter can be used by the LEOs during a car chase. This is only to provide the location of the robbers, and it must not be used to kill or shoot. Robbers are not allowed to go to their bases during Car Chase. LEOs can now open fire on the robbers upon entering a 2nd transport/escape vehicle. (this is only possible when 2 government property have been destroyed) LEOs can now open fire on the robbers upon reaching or entering the ocean/beach/river. Robbers can do scuba diving to escape as long as there is proper equipment for diving. (not applicable for yacht robbery) Robbers/LEOs who died in the water are considered 0 BPM. (NLR applied) RULES FOR RESCUE RP CRIMINAL TRANSFER TO BOILING BROKE At least 8 LEOs on Duty (Depending on the availability of LEOs in distress) High Profile Criminal with a minimum of x5 Cases for a specific Major Violation, confirmed Terrorist, Wanted Fugitive, High Profile Criminal Guilty with 300+ Deadly Weapons, or 3000g + Illegal Substances. The detained criminal must be allowed to call/contact their relatives before transport to boiling broke happens. The rescue/ambush must be outside the City proper. (City proper boundary is Highway or Freeway) After a successful transfer to Boiling Brooke, the criminal will be sentenced to lifetime imprisonment which means he will die of old age in prison. (Permanent NLR applied) If the RESCUERS won the rescue RP, LEOs are going to remove all of their cases/convictions (Detainees only) and he/she must hide under a new identity for New Life Rule. If they lose, all detainees will spend 60 years (60 mins in real-time) in prison. LEO(s): 1. LEO(s) must use their Prison Bus, Police Transporter, or Police Armored Vehicles as modes of transportation for the criminal. Maximum of 2 Riot Trucks. 2. Police Cars or Personal Cars with ELS can only be used when accompanying or escorting the Prison Bus, Police Transporter, or Police Armored Vehicles. 3. LEO(s) must be on the convoy when transferring a criminal to Boiling broke. 4. LEO(s) can take different routes or have multiple convoys when transferring a criminal to Boiling broke. 5. LEO(s) are no longer allowed to wait inside the Boiling broke. All participants must take part in the convoy. 6. LEO(s) are not allowed to wait on roads/highways on foot. RESCUER(s): 1. RESCUER(s) are not allowed within the vicinity of Boiling broke. 2. RESCUER(s) are not allowed to put objects such as barricades or vehicles that will block the gates of Boiling broke. 3. RESCUER(s) are not allowed to do road blocking (Barricades/Vehicles) on any road or highway. 4. RESCUER(s) are not allowed to wait on roads or highways on foot. 5. RESCUER(s) can ram any vehicle that is part of the convoy that has already entered the highway road or has exited the city. 6. RESCUER(s) should make sure that the riot truck is totaled/wrecked/flipped over (immovable) before getting off of their vehicles and open fire. 7. RESCUER(s) must wear themed and uniformed clothes or costumes when rescuing. This is to avoid fail RP based on the headcount of RESCUER(s) and for LEOs to easily identify civilians. (note: we suggest rescuers wear their designated / official uniforms to avoid gang alliances) 8. RESCUER(s) are not allowed to use exclusive & auction cars. Note to LEO(s) and RESCUER(s): 1. Once the LEOs have entered the gates of Bolingbroke with the criminal, the transfer is already a success. RESCUER(s) are prohibited from going inside the Bolingbroke. 2. Once the transfer is complete, LEO(s) should announce it via OOC. All RESCUER(s) must retreat and should also announce their retreat via OOC. 3. LEO(s) and RESCUER(s) must ceasefire once the transfer success has been announced. 4. RESCUER(s) must announce via OOC if they got the rescued criminal during the RP. All remaining LEO(s) can still chase the RESCUER(s). Rescue is considered a success once LEO(s) have announced that RESCUER(s) got away with the criminal or if all LEO(s) are down. 5. LEO(s) will no longer be required to cuff/escort the criminal that is being transferred when inside the vehicle. Therefore, the criminal is expected to wear seatbelts (to prevent from falling off the vehicle during the transfer/ramming) and remain in the vehicle until he/she reaches the destination (this is to avoid LEO’s from using the criminal as a shield during crossfire). 6. If the criminal refuses to comply and not wear his seatbelts, it will automatically result to FAIL RP. 7. In the event that the criminal being transferred is killed during the crossfire, it is considered as FAIL RP and the culprit or the person responsible for his killing will be punished. 8. Possibility of Exchange Heads if an LEO is kidnapped during this RP. 9. If the rescue is successful the in-mate will retain his name and will be considered as wanted. HEADCOUNT: A minimum of 4 and a Maximum of 10 rescuers are allowed. (Even without rescuers transfer RP continues) A minimum of 6 and a Maximum of 12 LEOs are allowed to participate. WEAPONS PROHIBITED: Sniper RPG Heavy Revolver Heavy Shotgun No Helicopters No AFP Assets Grenades Smoke Grenades ROBBERY SITES SMALL HEISTS ATM Robbery (15 mins only) Cool-down: 5 minutes Number of robbers: Minimum of ONE and Maximum of TWO Number of respondents: 1: 1 ratio Number of hostages: NO HOSTAGES. DIRECT SHOOTOUT. Number of EMS: ONE Number of throwable objects: NONE Item needed: Crowbar ATM Robbers are now prohibited to use rooftops (this is to avoid unfair advantage with the LEO's) Prohibited Firearms Rifles Snipers Revolvers Heavy shotgun Throwables Grenade Launcher and RPG Store & Yellow Jack (15 mins only) Cool-down: 15 minutes Number of robbers: Minimum of TWO and Maximum of FOUR Number of respondents: 1: 1 ratio Number of EMS: ONE Number of hostages: TWO Number of throwable objects: NONE Prohibited Firearms Snipers Revolvers Heavy shotgun Grenade Launcher and RPG Liquor Ace Store (Store 14) (20 mins only) Cool-down: 15 minutes Number of robbers: Minimum of TWO and Maximum of FOUR Number of respondents: 1:1 ratio Number of EMS: ONE Number of hostages: TWO Number of throwable objects: NONE REGULAR PISTOL FROM AMMU-NATION ONLY Prohibited Firearms Everything except REGULAR PISTOL FROM AMMU-NATION Jewelry Robbery (40 mins only) Cooldown: 30 minutes Number of robbers: Minimum of TWO and Maximum of FIVE Number of respondents: 1: 1 ratio Number of EMS: ONE Number of hostages: ONE Number of throwable objects: Either 2 Grenades or 2 BZ Gas Prohibited Firearms Snipers Revolvers Heavy shotgun Grenade Launcher and RPG Fleeca Bank (20 mins only) Cool-down: 30 minutes Number of robbers: Minimum of TWO and Maximum of FOUR Number of respondents: 1: 1 ratio Number of EMS: ONENumber of hostages: TWO Number of throwable objects: NONE Prohibited Firearms Snipers Revolvers Heavy Shotgun Throwables Grenade Launcher and RPG MEDIUM HEISTS Blaine County Savings Bank (30 minutes only) Cool-down: 30 minutes Number of robbers: Minimum of TWO and Maximum of SIX Number of EMS: ONE Number of respondents: Equal to no. of robbers + 1 (ex: 4 robbers = 5 respondents) Number of hostages: Maximum of Two Number of throwable objects: 2 BZ Gas Note : Shooting through an object (patagos) isn't allowed. For LEOs, you can only use front and back door entry. Prohibited Firearms Snipers Revolvers Heavy Shotgun Throwables Grenade Launcher and RPG Yacht Robbery (40 mins only) Cool-down: 30 minutes Number of robbers: Minimum of 4 and Maximum of 6 Number of respondents: Equal to no. of robbers + 1 (ex: 4 robbers = 5 respondents) Number of EMS: TWO The number of hostages: NO HOSTAGES. DIRECT SHOOTOUT. Number of throwable objects: 4 total (either Teargas or Grenade) Prohibited Firearms Snipers Revolvers Heavy shotgun Grenade Launcher and RPG LIFE INVADER (45MINS ONLY) Cool-down: 30 minutes Number of robbers: Minimum of 5 and Maximum of 15 Number of respondents: Equal to the number of robbers + 2 (Ex. 5 robbers = 7 respondents) Number of EMS: TWO Number of hostages: MAXIMUM OF THREE The number of throwable objects: 2 Throwables (BZ or Grenade) Prohibited Firearms Snipers Revolvers Heavy shotgun Grenade Launcher and RPG DRUG DEN RULES (40MINS ONLY) Cool-down: 15 minutes Number of robbers: Minimum of 5 and Maximum of 7 Number of respondents: Equal to no. of robbers + 1 (ex: 4 robbers = 5 respondents) Number of EMS: TWO The number of hostages: NO HOSTAGES. DIRECT SHOOTOUT. Number of throwable objects: 2 Throwables (BZ or Grenade) Prohibited Firearms Snipers Revolvers Heavy shotgun Grenade Launcher and RPG BIG HEISTS Pacific Standard Public Deposit Bank Robbery (40 mins only) Cooldown: 30 minutes Number of robbers: Minimum 6 and Maximum 12 Number of respondents: Equal to the number of robbers + 3 (Ex. 12 robbers = 15 respondents) Number of EMS: 3 Number of hostages: MAXIMUM OF THREE The number of throwable objects: 3 Grenades and 3 BZ Gas *Use of heli is 1 at a time only on the scene. you can only get another heli on the site if the other one is totally wrecked. (specially for LEOs) *After the bank has been triggered, the robbers must go and stay inside the BANK vicinity camping the red zones is prohibited. Prohibited Firearms Snipers Revolvers Heavy shotgun Grenade Launcher and RPG Casino Robbery (40 mins only) Cool-down: 30 minutes Number of robbers: Minimum of 5 and Maximum of 15 Number of respondents: Equal to the number of robbers + 2 (Ex. 5 robbers = 7 respondents) Number of EMS: THREE Number of hostages: THREE The number of throwable objects: 3 total (either Teargas or Grenade) All players playing inside the casino must vacate when the robbery starts. They cannot be use as hostage & can't get holdup Prohibited Firearms Snipers Revolvers Heavy shotgun Grenade Launcher and RPG Humane Lab Robbery Rules (40 mins only) NOTE: You can rob the Human Lab if there are 10 LEOs On-Duty. Cool-down: 45 minutes Number of respondents: Minimum of TEN Number of robbers: Minimum of 10, Maximum of 20 Number of EMS: 3 Number of hostages: 3 Negotiations are done at the front gate w/ 1 negotiator from both sides If the demands are "no throwable", the robbers must specify: No grenades or smoke grenades 5 Smoke grenades and 5 Grenades are allowed If there are 14 to lower robbers inside the humane, +3 LEO's If there are 15 to 20 robbers inside the humane, +5 LEO's Prohibited Firearms Snipers Revolvers Heavy shotgun Grenade Launcher and RPG Sticky Bombs Chicken Coop Robbery Rules (40 mins only) NOTE: You can rob the Chicken Coop if there are 10 LEOs On-Duty. Cool-down: 45 minutes Number of respondents: Minimum of TEN Number of robbers: Minimum of 10, Maximum of 20 Number of EMS: 3 Number of hostages: 3 Negotiations are done at the front gate w/ 1 negotiator from both sides If the demands are "no throwable", the robbers must specify: No grenades or smoke grenades 5 Smoke grenades and 5 Grenades are allowed If there are 14 to lower robbers inside the humane, +3 LEO's If there are 15 to 20 robbers inside the humane, +5 LEO's Prohibited Firearms Snipers Revolvers Heavy shotgun Grenade Launcher and RPG Sticky Bombs NOTE: Timer will start when shots are fired. Both LEO and Robbers must be aware of the time limit per robbery site. Robbery is voided once it exceeds the time limit. Demand for 30 or any time related to the robbers is not allowed anymore. V. KIDNAPPING/HOSTAGE TAKING AND HOLDUP Kidnapping (40 mins only) AAF can be kidnapped when on-duty BUT ONLY when they are not responding to any crime scenes. There should be a minimum count of (5) EMS to cater to other RP's. Kidnapping an LEO is not allowed unless the LEO's count is at 12 and above. Maximum kidnappers of five per PERSON: Kidnapping more than 1 person will push the limit to +1 1 Hostage = 5 Kidnappers 2 Hostages = 6 Kidnappers 3 Hostages = 7 Kidnappers The maximum count a group can kidnap is limited to 3 ONLY. The maximum count for both respondents and kidnappers is limited to 20. ( 20 LEOS : 20 KIDNAPPERS ) Hostage Taking RP can happen in any place as long as its accessible. Responder(s) objective to the hostage taking is to retrieve the hostage & the dirty money. A person cannot be kidnapped when they are in a safe zone. No scripted kidnapping. The person you kidnap should not be related to you or should not know your plan beforehand. You must role-play your kidnapping progress, such as “Taas kamay, sumama ka samin!” or in English, “Hands-up! You’re coming with us!” Hostages must be cuffed to avoid any fail role-play accusations. The hostage cannot be killed while the negotiation is on-going. Hostage cannot be killed when they are in compliance with the demand. However, exemptions under complying hostage, Hostage(s) can be killed if the kidnappers experience imminent danger while in the middle of RP. Kidnappers can only use 4-door vehicles when extracting their hostage/hostages. Extracting a hostage with a motorcycle is not allowed. Handing over heads/Selling/Bounty hunting Parties that are interested on selling LEO's to the terrorist(vice versa) has to wear gang uniform for the hand over to be valid. Maximum Ransom to be ASKED (dirty money): Heads/Leads: 100,000,000 PHP Government Workers: 50,000,000 PHP Whitelisted Jobs: 20,000,000 PHP Normal Civilians: 10,000,000 PHP *note: STRICTLY CASH DEMAND FOR RANSOMS. ADDITIONAL RULES FOR KIDNAPPING A LEO Kidnapping is not allowed unless the LEO's count is at 12 and above. If the Head of Department (whether it may be from AAF) were to be kidnapped, a maximum of 2 demands are allowed. (Applicable to all gangs and kidnappers only) If the Head of Department (whether it may be from AAF) were to be kidnapped, no maximum demands. (Applicable to LEO vs. Terrorist only) Demands are only valid when the hostage is safely secured, failure to comply with both parties' demand will result in Fail-RP. If he/she is not the Head then the maximum demand is 1 only. Hold-up AAF can be robbed BUT ONLY when they are not responding to distress and to any crime scenes. EMS can only be robbed/held-up IF they are not responding to any crime scene. In addition, there should be a minimum count of (5) EMS to cater to other RP's. LEOs can be robbed even if the combined count is less than 12. Maximum Holdappers: FIVE You must role-play to rob a person like, “Holdap to, taas mo kamay mo!” or in English, “Put your hands up, where’s your wallet?!” You must come face-to-face with your target and you should ensure that you are heard clearly. Victims must be cuffed for a smoother role-play. Hostages/Victims can escape when they see a chance possible; however, criminals have the right to shoot them while they are on their escape. CRIMINALS Criminals must wear a mask before conducting a crime. Criminals should not use AAF uniforms. (as seen on Aurora Executive Orders) F1 Rules must be thoroughly read to avoid any fail RP. Once granted a new life, they must strictly comply. PROHIBITED ACTIONS FOR ALL RP USE OF BOXES INSIDE A BUILDING WHERE ROBBERY IS HAPPENING OR RIGHT IN FRONT OF ENEMY/ENEMY'S BASE IS PROHIBITED AS WELL. USING REMOVE CLOTHES FEATURE TO CHANGE CLOTHES/UNIFORM OR APPEARANCE DURING RP IS STRICTLY PROHIBITED. THEREFORE, HOLDING L TO USE INTERACTIVE CLOTHES MANAGEMENT IN ANY RP IS STRICTLY PROHIBITED. TERRORIZING EVENTS / OCCASIONS. Weddings are not to be gate crashed or terrorized by Gangs or Civilians. LAW ENFORCEMENT OFFICERS CONFISCATED ITEMS AND WEAPONS FROM SUSPECTS AND DEAD BODIES (SUSPECTS) ARE NOT ALLOWED TO BE USED FOR PERSONAL PURPOSES. - Confiscated Bandage and Super Soldier Chocolate is an exception (Robbery). - For other RPs, confiscated MedKits, Bandages and Super Soldier Chocolates can be used. HOLD-UP/KIDNAPPING/OPEN SHOOTOUT - GANG/CIVILIAN/LEO (Other additional rules) GANGS/CIVILIANS are strictly prohibited to attack, hold-up, and kidnap within AAF Headquarter's vicinity. Violating this rule will result to FAIL RP. (LSETF & CETF BLDG) LOOTING CLEAN AND DIRTY MONEY (FOR ALL CRIMINALS IN EVERY RP) Maximum amount to be taken from a person (dead or alive) is 10,000,000 PHP/DM only. ONE STEAM ACCOUNT RULE Having more than one Steam account to play on the server is strictly prohibited. Anyone who goes against the rule will be banned permanently. WHITELISTED JOB RULES Whitelisted jobs cannot go AFK. If there is an emergency and you can inform everyone, please do so. If you can't then explain it afterward and never argue. Please be mindful that situations do come at any time, this is why it is suggested to go OFF-DUTY even if you'll be AFK for a very short period of time.
guidelines AuroraRP - Guide Book for Terrorist
Curt posted a topic in Guide BookTerrorist TERRORIST ATTACK IN THE CITY The city attack will now have a duration of 2 hours. Los Santos will be under red zone The city can only be attacked when 10 or more LEOs are on duty All weapons and Assets(.50 Cal only. The use of explosives assets is strictly prohibited) are allowed You may now respawn as much as you like within those 2 hours, and redeploy into battle. You must now pick between being a City Attacker or a City Defender. If you do not want to join a city attack, you may proceed inside the HP or the Legion Square as these zones serve as temporary shelter and safe zone for civilians Once you pick a team, you cannot change teams until the next City Attack. - The City Attack will now require two new uniforms - City Attackers – Aurora Rebels supporters who want to help achieve anarchy. - City Defenders - Patriots of Aurora City, dedicated to maintain peace and the balance of the government by helping the Law Enforcement Officers. - Upon the First Siren and the Aurora Rebels OOC announcement, the civilians must choose if they want to be an Attacker or Defender. The city of Aurora will be under attack by the Aurora Rebels in 10minutes. In order to stop the city attack, you must kill the 6 Commanders. All Civilians must choose if they want to be a City Attacker to fight along side the Rebels or City Defender to fight along side of LEO to defend the city. The battle will last for 2 hours unless the AURORA REBELS COMMANDER are killed early. Defenders and attackers can use asset with 50 Cal only. The use of explosive assets is strictly prohibited. Additional info on how killing the Commanders will work When a Commander is killed, they will be counted as a Commander kill. A Commander can still come back to fight, but they will not be counted as a general anymore. If a Commander is killed, it will be declared how many Commanders remain: Announcement: 1 Commander is killed in action. There are x commander(s) alive. We will stand to fight for our freedom! Once all commanders are killed, the RP will end. Both the Attackers and the AURORA REBELS will retreat. All the Commanders are killed in action and we lose the battle. The AURORA REBELS and City Attackers will now be retreating. x commanders are still alive. The rebels have conquered the city of Aurora. long live Aurora Rebels! All remaining forces are now moving out. TERRORIZING EVENTS / OCCASIONS Weddings are not to be gate crashed or terrorized by Terrorist, Gangs or Civilians. Terrorizing organized events will be an agreement basis(for now) Terrorist are allowed to roam around the country side with no warnings (OOC-chat) - Robbery Sites & Gang Bases are not part of terrorist's route CETF vs TERRORIST Minimum of 8 Terro and CETF There is a 30-minute cool down after each attack. Cool down starts immediately once cleared. Both sides are allowed to use assets that they have. However, the use of Snipers and Revolvers are not allowed. NO PAUSE RP. Any complaints regarding the RP will be discussed after the current RP has ended. No captures are allowed in the event of Terrorist vs SAF(base attack) LSETF ARE ALLOWED TO BACK UP WHEN THE LSETF INVADES THE TERRORIST'S BASE AND VICE VERSA LEO vs TERRORIST Snipers are only allowed to be used in the following RP: City attack Assets are allowed in: Base to base attack (Terro vs CETF) City attack Free roam RP Official Terro Kidnapping TERRORIST EXECUTION RP I. Validity The reasons for execution should make sense. This include disrespecting and ridiculous showcase of no fear of life in the presence of a terrorist. E.G: Open defiance against the group during a RP, twitter call outs, showing up in the terro base to stir trouble Receipts should still be presented to make sure that all checks and balances are observed(bodycam showcasing the whole sequence of the disrespect instead of a snippet of when the disrespect took place. Considering that there may be instances that the terrorist instigates the exchange, it is important that the whole RP is shown to avoid abuses). A stalking/investigation RP should also be done to make sure that the correct target is in custody. Receipts from the client and his target of being bounty hunted should be presented. E.G: Text message, body cam. For the execution to be valid, the hostage must comply if the terrorists asks for Identification. Failure to comply with the terrorists will result to Fail-RP. The Rebels will automatically proceed with the execution once they're paid. NO NEGOTIATION. BOILING BROKE RULES FOR TERRORISTS At least 8 Leos On Duty Confirmed Terrorist (With Uniform or Civilian) AUTOMATIC SHOOT OUT UPON CONTACT CETF will process the terrorist in jail then collaborate with LSETF for transporting to BB. The detained confirmed terrorist must be allowed to call/contact their relatives before transport to boiling broke happens The rescue/ambush must be outside the City proper (City Proper boundary is Highway or freeway). AUTOMATIC SHOOT OUT once both parties establish contact. After a successful transfer to Boiling Broke the criminal will be sentenced to lifetime imprisonment which means he/she will die of old age in prison (PNLR Applied) If the RESCUERS won he/she will become wanted If they lose all detainees will spend 60 years (60mins in real-time) in prison LEOS: LEOS are only allowed to use maximum of 2 assets (Mounted with 50 CAL Humvee, Insurgent Pick Up Costume, Barrage & Menacer) LEOS will not be allowed to use air and explosive assets No Mounted 50 CAL for transport (police riot only) A LEO must put be on the convoy when transferring a criminal to Boiling Broke LEOS can take different routes or have multiple convoys when transferring a criminal to Boiling Broke LEOS are no longer allowed to wait inside the boiling broke all participants must take part in the convoy LEOS are not allowed to wait on roads/highways on foot TERRO RESCUERS: Rescuers are allowed to use maximum of 2 assets (Mounted with 50 CAL (Humvee, Insurgent Pick Up Custom, Barrage) Rescuers will not be allowed to use air and explosive assets Rescuers cannot use RPG on transport Vehicle but they can shoot the driver Rescuers are not allowed within the vicinity of Boiling Broke Rescuers are not allowed to put objects such as barricades or vehicles that will block the gates of Boiling Broke or any road and highway Rescuers are not allowed to wait on the road or highways on foot Rescuers can ram any vehicles that part of the convoy that has already entered the highway road or has exited the city Rescuers must wear their uniformed clothes to avoid FAIL RP based on the headcount of RESCUERS and for LEO to easily distinguish rescuers from civilians NOTE TO BOTH: Once the LEOs have entered the gates of Boiling Broke with the criminal, the transfer is already a success and RESCUERs are prohibited from going inside the Boiling Broke Once transfer is complete, the LEO should announce it via OOC. all RESCUERs must retreat and should also announce their retreat via OOC LEOs and RESCUERs must immediately cease fire once the transfer success has been announced RESCUERs must announce via OOC if they got the rescued criminal during the RP all remaining LEOs can still chase the RESCUERs and rescuer is consider a success once LEOs have announced that RESCUERs got away with the criminal of id all LEOs are down LEOs will no longer required to cuff/escort the criminal that is being transferred when inside the vehicle therefore the criminal is expected to wear seat belts (to prevent from falling off the vehicles during the transfer/ramming) and remain in the vehicle until he/she reaches the destinations. This is also to avoid LEOs from using the criminal as a shield during crossfire) If the criminals refuse to comply and not wear his seat belt it will automatically result to FAIL RP All hands on deck for both LEOs and Terrorist. No limits on how many terrorist will participate for rescuing. THE GOAL IS TO RESCUE THE DETAINEE. IF A TERRORIST DECIDES TO SHOOT SAID DETAINEE, IT WILL AUTOMATICALLY BE FAIL RP. ROE (Rules Of Engagement): No fear of life does not apply to Terrorists IF they are either wearing their respective uniforms or if they have the determining characteristics on their person. The Aurora Rebels can roam in the provincial area using their Assets. Civilian Interactions: non-compliance would lead to certain death on terrorist tolerance especially on terrorist patrol on the county area or city area Entering the AURORA REBELS territory as a non-member will put citizens at risk of getting killed or executed if they are non-compliant. (They will be held up and questioned, and NOT killed on sight. How they proceed will depend on how the trespasser behaves.) All trespassers can be executed immediately without any ransom. All LEO uniformed personnel will be tagged KOS (kill on sight) in all part of the county/city area and vice versa(LEO vs Terrorist) No use of Explosive on any faction for any battles except for throwables The method of execution will now be by burning. Map guide for roaming(highlighted) Terrorist determining characteristics (minimum of 2) Red eye Med/Bandage/Energy bar Machete Guns with terrorist serial Ammo with terrorist serial Screenshots for Attacker/Defender Attacker Defender Terrorist(Red Eye) Terrorist Uniforms: 𝐂𝐀𝐃𝐄𝐓𝐄 - 𝐂𝐀𝐏𝐈𝐓𝐀𝐍 𝐂𝐎𝐑𝐎𝐍𝐄𝐋 - 𝐂𝐎𝐌𝐀𝐍𝐃𝐀𝐍𝐓𝐄 𝐇𝐄𝐍𝐄𝐑𝐀𝐋
guidelines AuroraRP - Guide Book for EMS
Curt posted a topic in Guide BookAURORA EMS Aurora Combat Medic EMS will priority robbery over other distress and therefore everyone must value their life. Distress near/inside the red zones must be avoided. If criminals demand EMS to save one of their members, do as they say. But BPM rules are still being applied. Criminals demand to revive one of their member that have 0-5 which is considered dead, and they killed the combat ems consider as fail RP. BPM - PATIENT STATUS 0 - 5 Considered dead 6 - 10 Need surgery + permission from close friends/family member 11 - 15 Need surgery 16+ Revive on the spot This is also applicable to robbery situation. All patients must be revive inside the hospital. Medical Rules during Robbery/Roleplay There should be at least 1 Medic (On duty) left in the hospital during a robbery or Joint Operation. LEOs and Medics will inform us via OOC chat if the robbery is clear EMS cannot revive anyone when there is an on-going crime scene/RP. Even if it is an accidental death of a LEO, or a random civilian getting involved. LEO and Combat Medic will first be revived by the Medic on the spot (based on their bpm). Criminals will have to be brought to the nearest Medical Center if their BPM falls 6 - 15 BPM, accompanied by the police. Check the vitals of the patient (LEO and Combat EMS) and revive according to the bpm rules then the criminals. A criminal who is unconscious that have been revived by Combat Medic and/or Medic are subject to surrender to the police. If all the LEOs and Combat Medic are dead and criminals demand Medic to save one of their members, do as they say. But BPM rules are still being applied. If the LEOs, Combat Medic and criminals are ALL unconscious. Through getting all of the police and criminal bpm we will know who won. All LEOs, Combat medic and Criminals will be revived. If all the police have better bpm than the criminals the winner will be the police. The criminals have to surrender their guns, dirty money and other illegal materials. But If the criminal has better bpm than the police the winner will be the criminals. The criminal will take home the dirty money they got from the bank/yacht/jewellery/store. Prices for their services are to be declared by the EMS department.
guidelines AuroraRP - Guide Book for Aurora Allied Forces (AAF)
Curt posted a topic in Guide BookAURORA ALLIED FORCES (AAF) Police or the Aurora Allied Forces are law enforcing individuals that are highly trained to protect our city. NOTE: If an AAF officer is caught disobeying and breaking the law, the higher-ups are required to imprison him/her, double the normal jail time of criminals do. Repeated caught crimes that reach up to THREE TIMES will be considered as a force termination of position. One cannot be hired as a higher ranking officer immediately. You are to be mentally and physically examined whether you are fit for the position. Apprehending suspects avoiding arrest. (Chase on-foot) The AAF are required to warn the suspect 3 times with 5-second intervals between each warning that they will be tazed if they won’t surrender. The AAF have all the right to taze a suspect avoiding arrest on-foot if they attempt to get away by entering a vehicle. (No warnings needed). The maximum tolerance is expected from each AAF officer. If you are caught beating or hurting a civilian whether incarcerated or not and is of no physical threat to you or any other officer or civilian on the server, you are to be demoted and stripped of your job. AAF Officers can only be revived only if their BPM is 6 onwards. If they died(0-5 BPM) during robbery, holdup or got into an accident, NLR definitely applies to them. Parking lot in front of the PD is for guests only. AAF's DO's You are to memorize the Miranda rights and have a vast knowledge of the Philippine law. You must abide by higher officials at all times. You must strictly follow all the rules. You are to serve the citizens of Aurora City. AAF should always follow CoC (Code of Conduct) If you are shot or aimed by a criminal with a lethal weapon, you are then allowed to kill them. You are to enforce safety upon all citizens (including criminals) unless provoked to take further action. AAF officers should always inform the EMS in-charge regarding the status of the crime. Whether it is clear or any other status. However, if all AAF are dead, they should inform via tweet. Always check the AAF chat/ AAF announcements (Especially the mentions) Fill up your attendance record/s immediately and follow the attendance format. Salute/Respect the higher ranks. Be professional in talking to other officers and civilians. When on-duty, make sure that you are in the dispatch channel. Always Use Push-to-Talk on discord/dispatch. Uniform is a must. Make sure to go off-duty when you’re not on duty anymore. If you decide to park your personal vehicle, please take it to the AAF garage to notify us that it is not a civilian's vehicle. If you will park it in front, please notify our commanding officer/s. All AAF car’s with cosmetics is not allowed. Set it to original modification. Failure to comply will result in automatic warning. Turn off siren/lights when leaving your AAF cars. When you going off-duty, make sure to store your AAF vehicle in the garage. AAF's DON'Ts You are not allowed to carry illegal drugs and illegal firearms (Random inspection might put you in jail and get you removed from the whitelist) unless these items have come from criminals and need to be deposited to the PD. AAF trainees are not allowed to patrol alone. Higher ranking officers should accompany and guide the trainee until promoted. You are not allowed to process an offender for more than 10 minutes. (10 minutes max) Corruption is not allowed. You will be terminated once caught. AAF cannot use lethal force against a suspect that do not possess or pull out a lethal weapon (guns, knives, explosives). AAF are NOT allowed to use force unless suspects initiated. Refrain from using foul words. No running and playing inside the AAF Department. Don’t leave your AAF car unattended.